National Repository of Grey Literature 23 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Java EE Organizer
Černý, Petr ; Martinek, David (referee) ; Kočí, Radek (advisor)
This thesis deals with applications for organization of time and contacts. It includes analysis of existing solutions, used architectures and brief characteristics of existing applications. Thesis also deals with developing a client application for Java EE applications, and discusses the basic technologies that are used in this eld (Swing, Java EE platform and its technologies). The practical part includes design and implementation of modules for managing contacts and tasks, which are incorporated into the demo application Java EE Organizer.
10 port GSM relay switch with GUI
Bartulec, Tomasz ; Lattenberg, Ivo (referee) ; Janovič, Filip (advisor)
System hardware and software design for a GSM switch with ten switching outputs, controlled via SMS. Description of used GSM module and its properties, feasibility and requirements, design and description of supply circuits for module outputs to relay outputs decoding, plug-in realisation of outputs. GSM module application software creation, remote SMS control requests implementation, sender's phone number check and information about completed requests by call-backs. Adding AT command to set up device. Development of web server providing control of switch throught Internet browser, solving communication between server and device, and data management. Testing of created SW and evaluation of final design from aspects of usage.
Server for the Intelligent Home
Blaho, Matúš ; Košař, Vlastimil (referee) ; Korček, Pavol (advisor)
This thesis focuses on design and implementation of server for system of intelligent home. Main focus of design and implementation is performance optimization. Purpose of this application is to communicate with enter point of home. Task of this application is to gather and save data from homes. Storing of data is realized by database with witch the application communicates. Server application is started as service, running in background, from command line. Implementation is realized in language C++.
Emulator for Intelligent Home End Stations
Brychtová, Hana ; Viktorin, Jan (referee) ; Korček, Pavol (advisor)
This thesis covers design and implementation of an application with a graphic user interface emulating the behaviour of end stations for intelligent home. These devices are used for measuring physical quantities and controlling switches. The application is implemented in C++ using Qt Framework. The final product is an application which provides a simple way of testing in a friendly user interface. The main benefit is in enabling a parallel developement of the server application and the developement of the hardware end station devices.
Multiplayer of the Whisp Card Game
Marek, Lukáš ; Dvořák, Radim (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of the whisp card game. The game is designed as a client-server application. Users connect to the server and have the opportunity to join an already established game or create your own game. The application is implemented in C++ using the Qt framework.
Multiplayer Snake Game
Duží, Martin ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the development of Snake computer game with expansion of multiplayer. The introductory part deals with the theoretical analysis of two basic units - computer graphics and network communications. Both topics will focus on the programmer's perspective. The following is a concept used for the application creation. The practical part presents the implementation in C + + and use of libraries OpenGL, freeglut, irrKlang and ENet. Also includes details of object-oriented approach. The conclusion contains a description of the testing and user's evaluation.
Ghost Stories Board Game GUI
Sládek, Tomáš ; Drahanský, Martin (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of a PC version of a cooperative board game called Ghost Stories. The resulting application allows for both local and online playing. The text of this thesis details the chosen game and its rules, design and implementation of the application itself, testing and the evaluation of results. The output of this thesis is an application divided into server and client parts, written in C++ using the Qt 4.8 framework and its featured QML language for GUI creation.
Tool for Immediate Subtitles in Running Lecture
Pokorný, Filip ; Bartík, Vladimír (referee) ; Kolář, Dušan (advisor)
This thesis deals with solving problems of Alfons consulting center, specifically of their simultaneous transcript service for the hearing-impaired students. Thanks to my regular attendance in the consulting center, I analyzed the problem and designed an app solution that I then programmed. The goal of this app is to receive a text from people realizing the simultaneous transcript and give it to students in the most suitable form which they can use along with the speaker's video projection. The conclusion of the thesis shows the evaluation of my analysis after trying the app in lessons with deaf students.
Network Application of the Game Canasta
Němeček, Patrik ; Kněžík, Jan (referee) ; Stružka, Jaroslav (advisor)
This bachelor thesis focuses on the analysis, the design, the implementation and the testing of the network application of the game Canasta. It is a card game for 2 to 4 players playing over the network. In this Bachelor thesis you can find the description and the use of the model client/server, the network protocols TCP/IP and the self-proposed communication protocol for the sending of messages between client and server parts. The application is implemented in the programming language C++ with the use of Qt framework. The final application is multiplatform.
Network Application of the Card Game Magic: The Gathering
Stonavský, Jakub ; Kubát, David (referee) ; Stružka, Jaroslav (advisor)
This thesis describes the design and implementation of online trading card game Magic: The Gathering. Developed application is client-server based and implemented in C ++ using the Qt framework. Network models ISO / OSI, TCP / IP and client-server based applications are also explained.

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